Welcome, spindling interweb user.
Don't fear, I'm a Computational Media artist.
What does that mean?
I make films, websites, show flyers, do projection mapping, make music, visuals, and also challenging installation art. I am forever interested in aiding humankind by way of artistic design. I have worked on big projects for Fortune 500-funded startups, and for major universities, but I also have a big heart for the little guys. As a freelance web-developer, I have created a niche (and potential trend) for helping non-profits and social entrepreneurs to achieve their dreams and better this great planet. As an artist, I've shifted perspectives to a world of weird, and as a filmmaker, I hope to excavate the ancestry of the soul through the film Axé Orixá.
To see more basic info on my ratings and attributes use the pixelations just below...and if you triangulate just right, you might just leave with a smile.
May 24, 2007
Assignment: LCC 2700-Intro to Computational Media Final Project
Summary: This was a group assigment meant to test our programming ability and creativity using the Batari Basic language.
Method: Teamed up with Chris Sumsky and Sam Rickles, we wanted to create a game that was fun and nostalgic (I mean, this is the Atari). The first thing that sprang to mind was the awesome music of the original Mario Brothers games from the Nintendo, and how much fun those games were to play over and over again. Then spawned the age old argument of who’s better…Mario or Luigi?
Using this initial idea, that 20 minute argument, and our limitations (Atari allows for only 2 sprites, 2 “bullets”, and a ball) we added the idea of MarioKart to the mix, where it would be a battle between Mario and Luigi to rescue Princess Peach from the castle. Yes, Peach is a big pink square, but in my opinion, she never looked so good.
Here is our original description: In this game, a two player battle between the Mario brothers for the love of Princess Peach, Mario (we mapped him to WASD movement and fire button ‘1’) and Luigi (we mapped him to the arrows for movement and fire button ‘space bar’) are controlled by humans with goal of traveling to the middle to pick up Princess Peach (by running into her) and then carrying her back to your starting point. Running into the other player will steal Peach, and shooting them with a fireball will send Peach back to the middle. Scoring resets the screen for a new skirmish on a new map, and 5 scores by a player wins the game! Space bar will reset from the win screen. Good luck and enjoy!
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