Welcome, spindling interweb user.
Don't fear, I'm a Computational Media artist.
What does that mean?
I make films, websites, show flyers, do projection mapping, make music, visuals, and also challenging installation art. I am forever interested in aiding humankind by way of artistic design. I have worked on big projects for Fortune 500-funded startups, and for major universities, but I also have a big heart for the little guys. As a freelance web-developer, I have created a niche (and potential trend) for helping non-profits and social entrepreneurs to achieve their dreams and better this great planet. As an artist, I've shifted perspectives to a world of weird, and as a filmmaker, I hope to excavate the ancestry of the soul through the film Axé Orixá.
To see more basic info on my ratings and attributes use the pixelations just below...and if you triangulate just right, you might just leave with a smile.
October 24, 2010
It’s all fun and games…
Sonoscape is an interactive playspace created by a mix of grad and undergrad students in Ali Malazak’s Experimental Digital Art course. The project consisted of six teams: Interaction, Sensors, Solar, Sound, Software, Content, Video, and Fabrication.
A member of the content team, I was responsible for creating the actual sounds that the user would interact with. This required close contact with the interaction and software teams especially, making sure that the sound clips were of proper length (and format) and fit into the interaction scheme properly. Seeing that our installation would be made out of wood, and also completely sustainable through the use of solar power, it was pleasantly agreed that we should try to focus our sounds on natural instruments. These instruments, primarily made of wood, created a cognitive connection between the interaction and the sound that resulted in a beautiful balance of art and play.
Last time I checked, it remains a part of the Beltline Project, waiting for your special touch.
Personal Contributions: I was in charge of the music composition for the project, as well as sound editing to fit the constraints of the interaction design team.
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